This
section contains spoilers. If you want to figure it out on your
own, read no further.
The
Stockades Walk-thru by Rill
First
gather all your quests and get a good group together. Head to the
Stockades in Stormwind and enter the instance portal.
Welcome
to the instance. A few rules before we start.
1.
Lower level members of the group hang back because you have a large
aggro range.
2.
Ideally, anyone who wears leather armor or better should pull one
or two mobs to the group at a time.
3 . When a mob starts to run away scared, use all your power to
slow and stop them. The Stockades is small and it's easy for the
mobs to run and get friends because they're not too far away. Your
group might get more than they can handle.
4.
The person who pulls should not hesitate to keep moving (ie pull
a few more mobs) once mobs are dead. The only reason the puller
would not keep moving is if someone is healing or getting mana back.
5.
If someone has to run away, they should run to the nearest tanker
or back the way that the group has come. That way, they don't gain
any additional aggro because the group has already cleared behind
them. I'll say now that it's usually pointless to run. They can
hit you better if you're running around than if you were standing
still because they can daze and backstab you (if they are rogues).
In an instance, you never lose them. They will follow you forever
so give up on that idea of running away from them.
6.
Keep your healer/rezzer alive at all costs. If you die, they can
rez you. If they die, you're all screwed. Healing draws a lot of
aggro. Keep the mobs off the healer.
7.
If you group gets wiped, designate one person to remain in their
body, meaning they do not release their spirit. Everyone else will
release and return to the instance. When everyone is back and alive,
the disignated person will release and return as well. This will
keep the instance from resetting and your group having to kill everything
all over again. If you killed a mob Boss and then died, he will
not respawn and his corpse will not be there so you will have to
reset the instance if you needed something on that boss. Note: This
instance DOES respawn all it's mobs except bosses.
8.
Designate a MT and MA (Don't know what it means? Read the general
instance guide.)
Now
that that's all settled let's get started. First clear out the mobs
in the hallway, pull them all the way up to the stairs so you have
time to stop them before they run into the rooms on either side.
Once the hallway is clear, clean out the rooms one at a time. Take
your time and be careful. As you're clearing out these rooms you
may come across Targorr the Dread and/or Kam Deepfury as they both
have a chance to spawn in these rooms. If you do come across them,
try to kill off the defias first before drawing them. Targorr can
also spawn in the room at the end of the hallway. Clear out this
room too even if he isn't there because you need bandanas and kills
for your whole group and it's good to leave a clear room behind
you.
Left
or Right?
If
you go Left keep reading. If you go right, skip this paragraph and
go down to the next one. Clean out the hallways first, then the
rooms, just like before. When you get to the room at the end of
the hallway, have your puller bring guys into the hall so they won't
run into the other rooms and get Bazil Thredd before you're ready
for him. Once the main room is clear, find out which room Bazil
is in and leave it alone. Clear out the other two rooms first. Now
you're ready for Bazil. If you have a mage, have them sheep one
of the guys nearest to Bazil. If you have a rogue, have him try
and sap. MT should stay on Bazil Thredd while MA and the rest of
the group clears everyone else out. Kill Bazil, loot his head then
proceed back down the hallway.
Right
Corridor...Clear out the hallway and then the rooms just like before.
When you reach the end room you will see Hamhock
the Ogre with two defias near him. Have a mage sheep or a rogue
sap one of them and MT keep the aggro of Ham while MA kills the
other defias. Kill Ham and clear out the rest of the room. Find
out which room Dextren Ward is in and leave it alone. Clear out
the other two rooms first. Now you're ready for Dex. Have a mage/rogue
sheep/sap one of the stooges with Dex. MT Dex and MA the rest of
the bad guys. Take down Dextren and loot his hand. If you did not
go down the left Corridor yet then read the paragraph above this
one.
If
you don't yet have all the kills and bandanas you need, don't worry.
The instance will respawn on the generic mobs for you to kill to
your heart's content. Just proceed carefully and slowly. When you're
done, head out of the instance to turn in your quests.
Congratulations!
You've completed the Stockades!
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