By
Hela
A
Mage is the primary magic caster in World of Warcraft. They have
underpowered melee attacks and light cloth armor giving low amour
levels. But when cast their magic attacks can deal serious damage.
With a lot of other special spells, such as Polymorph (morph enemies
into sheep), and Conjure water and food, they can be a big part
in any group and do well solo.
Mages,
rely on mana to cast there spells and it must be kept up to keep
the damage coming. Usually equipped with a staff weapon they can
receive large skill bonuses like +5 intellect. They can also equip
wands, daggers (with training), and swords (with training). One
of the Mage's most powerful abilities is Polymorph, which allows
it to control the number of monsters currently attacking the party,
by transforming them into sheep. The mage also has a teleport spell
that lets him/her travel across the land more quickly.
Mages
strengths are:
Extremely
Powerful Magic attacks
Powerful
Area of Effect Damage Spells
Can
summon food and water
Teleport
spell
Mages
weaknesses are:
Very
low armor levels (can only wear cloth armor)
Very
weak melee attacks (they have no muscles)
Draw
a lot of agro
Has
difficulty fighting monsters that resist spells
Talent
Trees
There
are 3 talent trees and choosing the right one might be a hard choice.
You can always balance them out but be warned that u might not be
able to get the most powerful spells of all the talent trees so
should focus on one main and maybe a secondary
(I
personally choose Frost magic as my main and arcane as secondary)
Arcane
Talent Tree
This
talent tree focuses on more buffs and other misc. spells rather
than attacks. Arcane tree gives spells such as:
Arcane
Intellect (Buff) - Increases the target's Intellect.
Arcane
Missiles - Launches Arcane Missiles at the enemy
Polymorph
- Polymorph transforms enemy Beasts, Humanoids, and Critters into
a sheep, forcing it to wander around for the duration of the spell.
Blink
- Teleports the caster 20 yards ahead of the direction he/she is
facing
These
are some just to name a few, pretty much the most frequently used
spells. Please refer to the World of Warcraft website for a more
in-depth list. There are 1 or 2 attacks in this tree but its primary
for other special spells.
Fire
Talent Tree
This
talent tree focuses on, yes, fire magic. I’m sure you got
that from the heading. Fire magic is mainly an attack hitting only
one enemy. They can deal a massive amount of damage to an opponent.
Some spells include:
Fire
Blast - Blasts the enemy with fire.
Fireball
- Hurls a fiery ball that causes fire damage and additional damage
over time.
Flamestrike
(AOE) - Calls down a pillar of fire, burning all enemies within
the area and additional damage time.
Frost
Talent Tree
And
the last talent tree is frost magic. The frost magic is more of
an AoE magic tree rather than the previous fire tree. Frost spells
can sometimes even slow your opponent or even freeze them in place.
When frozen they can still do anything they normally can except
they are stuck in place and cannot move. Some spells include:
Frostbolt
- Launches a bolt of frost at the enemy, causing frost damage and
slowing movement speed. This ability is useful for stopping monsters
from running away and warning their friends.
Frost
Armor - Increases armor. If enemies strike the caster, they may
have their movement speed slowed and have their attacks slowed.
Frost
Nova - Blasts enemies near the caster cold damage and freezes them
in place. This is a main ability for the Mage. It is useful in stopping
monsters from chasing you, allowing you to get away. It can also
be used in combat to finish off weakened, retreating monsters.
Choosing
the talent tree to follow for the mage is totally a choice on what
magic you want to cast, fire, frost, or arcane. One thing though,
Arcane has some VERY useful spells so you should take a look at
all the trees when u start and choose which one u want to train
in.
Tips
on playing a mage:
These
are just TIPS nobody has to follow these but as a mage I find following
these rules will help u and your party stay alive in an instance.
The most overlooked thing in this game, any MMORPG actually is what
YOUR OWN role is in a group. It is also best to know what other
classes do and what their role is as well. For example a warrior
is a tank, holding the agro and taking all the damage while rogues,
druids, mages attacks and priests heal. Druids can also heal.
The
Mages’ role is to deal a lot of damage with their magic attacks.
They don’t heal and cant tank with their low armor levels.
They can also provide the entire party with food to heal after a
battle and water to gain mana levels as well. That is VERY useful
for priests and mages as well as paladins, warlocks, and druids.
The polymorph spells that transforms enemies into a sheep (one enemy
at a time) can be critical because that one extra enemy can mean
living or dying. Also an important spell can be Frost Nova. It can
kill low Health enemies and if any start to run away, a quick cast
can freeze them in place. Playing a Mage isn’t hard too hard
but u have to remember these key points:
Don’t
pull too many mobs at once
Don’t try to tank, let warriors do that
Try keeping your Health and Mana high
TAKE YOUR TIME
Nothing can destroy an instance run more than people rushing around
the next corner without looking and coming upon a large force and
letting a few mobs get away. They will bring more enemies. While
in a group or solo always take your time and take time to replenish
your mana and health when needed, and don’t be shy to tell
the party “we are stopping for a mana break”, just not
every 2 seconds. Well hopefully this helps any future mages, and
ill try to write up some more guides so look for them. See you in
game!!
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